Retro Games Battle 2014

Voting for the People's Choice Award is completed.

On the page you can see the work in ranking and the average score for each of them.
Results of the voting of the jury will be published on March 16 at 20:00.

Archive for playing on the ZX Spectrum / PC (Games built-in emulator).
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Metal Man Reloaded

 
Score: 8.36

Genre: arcade: Shot'Em Up

Authors:

- Story, Graphics, Code, Music : Oleg Origin
- Inspiration & support: Stella Aragonskaya

Description:

New york, near future. Crime groups united in powerful networks. Machines and new technologies came to the aid of a mafia. Fight against a crime is extremely difficult as the mafia is under the care of the authorities. Some police stations which haven't accepted new system, continue to work underground, throwing down a challenge to crime and authorities. In one of them there is a desperate cop Matthew Cranston, better known as METAL MAN....

 

Comments

Simone Voltolini

Wow, fantastic work!!! Impressive!


Andrej Viktorov

Went through the whole, found the truth current one place and then, at the first level))) Author thanks again for your hard work, patience and the result! Bugs are steil, ALL PASSED! No one listen, keep it up!!!


Hernán Álvarez

Probably the most amazing graphics ever seen on Spectrum. Absolutely amazing!


Vasil Vasilij Pahomov

Great idea, drawing on the level. The code would be optimized a bit.


YUlij Rsheduk

great game, a lot of impressions, excellent graphics and gameplay( the font slightly spoils the overall picture), with pleasure played after dinner , up to the level of headlights region 3 and battlefield 4 of course does not hold, however son liked the game. the author did a great job!


Vyacheslav Kravchuk

The game from the category of must-play. Spoils the picture some цветастость pictures.


Igor Kiselev

I enjoyed the game! This is the best game that is presented here! Graphics, gameplay reminiscent of games past years, causing nostalgic feelings and admiration. Thank you! Good luck in your future work!


Aleksej Golubcov

I almost passed the first level. 6 pieces chip, downloaded a virus in the computer, but kill on the way out the door :)


pl8d pl8d

fuck game dump Baska just you count up buy beer and seat in the evening to play Yes Cup so there are SO GFX!! the first time I vasche ohueli IMHO clean better than headlights territory 2 or Stalker daddy youre gamaet by grit small have done well


Philip Bee

An accomplished visual style. Sound effects are passable, but the action and design more than make up for that. Jolly good!


Mr. Morden

The visuals are simply amazing. This game shows that size does matter. Everything is just so big and detailed. Whoever decided this was the way to go, they were right. Miniature sprites are so done!


Evgeniy Barskiy

Excellent graphics and storyline!


Rafał M

great game, like Robocop, a lot of the color. Игрательность also have


Japsters RetroCavern

Can't believe how awesome this games looks, and it all moves well - really showcases what a great speccy game can look like, and vehicle/boss hijacks too? - very ambitious game, amazing! :)


Ewen Kirk

Love this game! As a fan of Run 'n' Gunners I'd love to see more of this sort of thing on the Spectrum! Nice work!


ZHenya Shadow Maker

Oleg very good! Always liked his graphics, and even more or less the gameplay is, in General, I am satisfied with the color Robocop direct :)


Andrej Viktorov

Great game! And let there be a similarity, but in General, came perfectly! Graphics out of the discussion! So specturm must still manages to navat! Really, I always wanted something in the vein of segovskoy subjects with background, the author did it! Especially if all done by one person!


Dmitri Ponomarjov

Game is not that difficult as it seems. Learn levels and find secrets.


Roman Vadimovich

Have not played yet, but according to the pictures - the game apparently is excellent. I have long wanted something in the vein of Comix Zone on the ZX Spectrum


Dmitrij Hodyko

On points Metal Isle of man wins, but I predict him a silver medal. I would be glad to be mistaken. Respect!


Dmitrij Hodyko

Idea: it is difficult to say why the good old shooters are rarely found among the new games. Anyway, the "million dollar ideas" for many years as a three - "new dizzy", "new Black Raven" and "the new Rex". This is not, of course, Rex, but all the same, all the same. Implementation: What is there to analyze? Sense dictates that you will have to draw a map, but it seems to be going forward. It's hard, maybe even too difficult for dummies (no wonder only two levels of difficulty - the "hard" and "unreal"). By the way, you can adjust the game only on the emulator is nothing terrible in real life can be a problem (or I have not found). And Yes, there is sense to seriously work on a new English translation. Graphics: many large sprites, dynamic backgrounds with scrollok, all drives, erupts and explodes, but almost all can be seen. In General, the visuals should classics (well, Robocop, uh huh), only there was made a powerful breakthrough and classic color. Sound: 48K sound, the only one in the package. Effects produce quite nostalgic impression and stir up the interest. Again. First impression: the best in the package, a complete arcade feeling and not even notice that the main character does not move :) Last glance: yeah. The skill of my lack passage, only glancing video it is clear what I'm losing...


Dmitri Ponomarjov

I can't imagine how much work hammered in this game. All these details - hell in a good way. This is not the only game that I put 10 points, but this is my personal favorite of the contest.


Ivan SHvedov

Alexey Bilichenko language is not important. Just gets thrown all in a bunch. Energy developers pret awesome!


Aleksandr Solodkov

The quality and number of graphics can boast of a single game on the zx. As already said this is the level of Sega judging by the standards of the 90s. Respekt!!! and what looks like Robocop no problem :)


Timofej Minyatov

Play ZX Evolution for some reason, the sound Neto (


Andrej Viktorov

Yes, like Robocop, Yes no AY well that???? It is quite playable, complex graphics and animation for 10+! A bunch of characters all this and in color should manages to do! This we have seen only on the Sega in his time, on the spectrum who bring nothing really couldn't! The author is a huge plus and respect for such hard work! Shall about'll try to go through the whole!


Artur Mironov

Super!!!


Aleksej Golubcov

First impression - Robocop crossed with Savage. History, mission, font, design reminds of a Robocop, but there is one main difference from all these classic games under the spectrum. The enemies were in strictly certain places. They had to learn and deftly pass. Here is an infinite random-respawn-meat. Yes, probably you can go, but to fight with random, even remaining in default snapshots are not interesting. Plus: a huge amount of graphics, vehicles, story, graphics, enemies. Cons: music, playability.


Alexey Eagle

Almost good old Robocop, played almost as well, but this gathering all the spoils.


De NN

Not very clear to the delight of the game. Really like Robocop, and music would be richer. Put 8.


Anton YAkovlev

if not for the similarity Robocop in each aspect of games, I would put the highest score. practically absolute must have!


Aleksej Bilichenko

Andrey Ugolnik, multicolor with scrollok more slows down the gameplay.


Aleksej Bilichenko

Ivan Shvedov, in a package there is a Russian version, if they do not like.


Andrey Ugolnik

Well, but such a varied schedule I never loved before. By the way, why multicolor not used?


Ivan SHvedov

Robocop+After the War+AMC=MMR


Ivan SHvedov

Haha all in English? Haha bunch of graphics that just distracting. Robocomm just "stinks" here. Why remake "Robocop" and merge with "After The War"? At the beginning of some incomprehensible to anybody unnecessary monologues. And in General for the 2014 ideas "for the near future new York" nobody cares. The whole world some time with ganescu looks at the Russian space!


Dmitrij Pugachev

Also dying quickly XS can use gamepad.


Vasilij Kostin

Work has been done a lot. But, I die very quickly.


Aaa Aaa

It definitely hit. Ladies deserved last place in punishment for lack of AU and that competition was interesting. But to play like I did in this game if there was music in the AMS. The author of the best, but without the AU is draining.


Dmitry Krapivin

more igrodelov such an inspiration. The great game.


Yuri Potapov

disc version not work.


Oleg Ponomarenko

And...And...And...Ahuramazda!!! In a sense, no words, just super!



DreamWalker: AlterEgo2

 
Score: 8.33

Genre: logic

Authors:

- code, idea, levels: Denis Grachev
- graphics: Denis Grachev, Diver
- music: Mmcm

Description:

I will tell you a tale about a little boy. A little boy which was not like the other children, a boy who seemed to belong to another world… He had no apparent friends, and it looked like he was not ever going to have any. However, he had a special friend, a friend he met only in dreams. In strange dreams like a beautiful book, full of dangerous adventures. In a magical world, where strawberry jelly grows like flowers. In a world where you can also fly. In a world where everything is so easy and simple. The boy lived only in a dream ... Such people are called the 'DreamWalkers'. This is a story about one of them.

 

Comments

Simone Voltolini

The best multicolour game ever!


Alexander Kolnogorov

I would this game the first place was given. Because it is made on the highest professional level, some on the spectrum was not, probably, from the times of Fatality, and before them - year 92: checked everything, down to the last pixel and last notes, not a drop of аматорство and доморощенность. Alexey Golubtsov said it right - the feeling that this game is not on the spectrum.пЕдинственный the moment (although, maybe it is something I do not understand) - when the number of attempts exchange ends, you have to manually make man into the abyss, to start the level again. Maybe you could make a button?


Hernán Álvarez

This remind me of FEZ on PC :D


Vasil Vasilij Pahomov

Good лабиринтик. And the graphics... this spectrum!...


Vyacheslav Kravchuk

The good development was started themes of the previous game ^_^


Philip Bee

More of the same, but this time in multicolor. Highly enjoyable and quite taxing.


Mr. Morden

I'm always up for some AlterEgo. Winning concept, great execution on the Speccy ... what more could one ask for? Definitly a favourite.


Rafał M

good game, an interesting idea + multicolor


Japsters RetroCavern

Great puzzle game! - I've never seen the original before, so will have to search that out too!... :)


Ewen Kirk

Was a big fan of the first Alter Ego, so pleased to see a sequel! Great presentation and addictive gameplay! :)


Kerrigan SCHerbickaya

cool!


ZHenya Shadow Maker

Nice, but again and again the logic.


Nikolaj Karpusha

Also at its cool puzzle game. I advise everyone.


Lucian Sigmirean

good luck! game looks nice greets from romania!


Roman Vadimovich

I would give the latter, because multicolor and not port


Dmitrij Hodyko

After consulting with a crystal ball, predict DreamWalker third place at the contest. Glad to underestimate! :)


Dmitrij Hodyko

Idea: here we are in our latitudes, lived to the full-fledged sequel - the idea of sharing your location with double we have already seen, but given that the first part was almost the only new spectrummaster games, which is ported to another platform (namely NES), can hardly be put here anything other than. Implementation: managing quite traditional, is selected by pressing the fire before each game. No special service here and don't need to. Graphics: jokes aside, this multicolor! Indeed, the color is not everywhere successfully combined, but we (well, me) have shown how it's done. Wonderful pixel-art completes the picture. Sound: the title theme of the just is what is needed is a romantic and quite melodic. In-game music is not (and do not), but that's the sound effects a little too sharp and in any case too "electronic". First impression: in fact, the Alter Ego of 2. A great history and a few unsuccessful colors. Final glance: to be honest, playing on the passage. After the initial excitement and wiazania passed, in other words, when the dust settled, gravity seemed much more attractive.


Dmitri Ponomarjov

A small work of art.


Ivan SHvedov

Alexey Bilichenko, You are right. Completed the first level. Liked. Thank you!


Aleksandr Solodkov

Use multicolour made the graphics simply unrealistic for the zx, plus work on the original zx is of course true! As they say don't understand how you ever thought to do so :)


Aleksej Golubcov

Graphics unreal. 't spectrum. It's like a PC game, but with school graphics a La 8-bit. That would have to music on the background!


Aleksej Bilichenko

There is another version for the 48K with beernem musona. Many did not believe that the sounds are emitted odrobina Squeaker really hurt the magical sounds.


YUrij Presnyakov

mmcm our everything!


Uncle Wo

Interesting igruha, posilipo in the emulator. Music from Mmcm, above all praise.


Danil Ermakov

The first part is not seen, because only 10 :) I Liked the idea and implementation.


Alexey Eagle

Super!


De NN

The game is very good, but compared with the first part nothing fundamentally new saw. 9 points.


Nastya Vasilenko

Music very much and at first was very tight control.


Anton YAkovlev

looks promising, see if this game die recommended from srs


Aleksej Bilichenko

Ivan Shvedov, the complexity of the game just yet balanced, you just never realized how to pass the first level. :)


Aleksej Barkov

interesting idea


Andrey Ugolnik

Nitsche so.


Aleksandr Warlock

liked


Ivan SHvedov

It is a pity that a limited number of exchanges. In that genre as it seems to me there should be more levels and more "extras". Think it is not necessary right from the first level to do this complexity. Graphics and music on top!


Aaa Aaa

Cool design of the game. Music and graphics and menu on top. like, I think the second rightful place. Man !


Vasilij Kostin

He often fell from the cliff against my will. I would add a delay before the fall. If a player holds koku motion longer than 1 sec. Then fall down. To do this, simply stand on the edge. In General, all done better.



Castlevania

 
Score: 8.226

Genre: platformer

Authors:

- code: SaNchez
- music: Darkman007

Description:

Port of the same game from the NES. Full version will be released in April 2014.

 

Comments

basozy basozy

well, even very


Leonid Svetlov

Cool! Very "pure" is made. Of course, it would be the highest class, and 10+++if. =) But the graphics конвертеть - minus one. Music is repeated with the same sort of like how not one second. Well, that while only demo third and fat. 7 for this game - it would be unfair, so not going to press. But Walpurgis night, which the author insists the game to finish in this year waiting impatiently =)))


Vladislav Borschyov

10 out of 10! 10 out of 10!!!111


Hernán Álvarez

Great port of Castlevania II!


Vasil Vasilij Pahomov

Just beauty, all at the highest level!


Philip Bee

A highly promising conversion of Castlevania II: Simon's Quest. Tight controls, decent graphics and above average interpretations of the original tunes combine to create a professional package. Looking forward to sampling the whole game.


Mr. Morden

The graphics could use some more work, but otherwise a very competent port with good sound and smooth movement.


Rafał M

Castlevania for Spectrum is the dream of many. Now it can become a reality. The game is great but now it is only a demo and I need to work on graphics


Japsters RetroCavern

LOVED the original Castlevania on NES, so to see this squeezed into the Speccy is a pleasant shock! - Looking forward to the full version, and perhaps a memory sacrifice made to add more frames of animation for a *really* mindblowing conversion! Very impressive!


Ewen Kirk

Can't wait to play the full game! Hugely impressive work! :)


Veronika Aprelikova

Best game!!!


Roman Vadimovich

Igralno


Dmitrij Hodyko

Idea: from the series "the fact that not have been ported in a timely manner". Worthy of respect, but the "shoot"? Implementation: this is a demo version, so there is no settings, but keyboard control is fully understandable and deal with it in to the first screen. Dialogues instead of Windows a La RPG is a great addition that gives depth. Scroll between the screens, and not permanent, as in the original. Graphics: they also have to compare with the original - was especially successful city, colours and brightness well beaten, but in the cemetery or in the forest, of course, the situation is more Spartan. Interesting animation sprites - just two frames for travel, and behavior are very visible, and the monks, and the citizens, and of evil spirits. Sound: the music very much, for each location has its own theme, quite fall into the mood. The important point is that the music is cool adds a dynamic game, and rightly so. Effects on its place. First impression: the habit after more dynamic and arcade versions of the speed seems to be much less, due to which, and through dialogues, feeling closer to the arcade adventure. Final glance: of course, this is just a demo, but something that can be said. A new word this game will not, but if it can be fully reconstruct the history, nonlinear passage, a huge number of locations and role attributes of the original work of the authors will be worthy of all praise.


Dmitri Ponomarjov

Super game. Want more color on the background, let the player merges, to hell with him.


Denis SHishkov

It was gorgeous! 10 out of 10 !


Aleksandr Solodkov

I don't know... some mixed feelings, maybe just after the success of Survivisection waited for something more from this author, but in any case not hooked, can the full version and the 10+, but now is not the inserts, therefore, only 7.


Aleksej Golubcov

De LV wait for the full version and you will understand. OK?


De NN

Alexey Golubtsov, what's wrong with the graphics? It is divine!


Aleksej Golubcov

Demolition of Baska. This is the thing I missed on the spectrum 1000 years. The only minus - graphics. I hope the full version of the game authors corrected it ;).


Vitaliy Samiller

The game is simply super! 10 out of 10


Alexey Eagle

Liked it, well done!


De NN

In the original is not played, but here the gameplay just crazy! 9 points, for the demo, and I want more!


Aleksej Bilichenko

Scalesmann to understand this, it was necessary even casually play in the second Castle the Dandy. :D


Anton YAkovlev

original somehow passed me by, so for me the game sancheza is just a sample of the sound of a good game. however, I did not understand, why the npc mateutse to and fro, and not standing still, and talk with them are included, and the blow of the whip :)


Aleksej Bilichenko

The second Castelvania new way. :)


Andrey Ugolnik

But management is not very well debugged to go down the stairs difficult. In this regard, Vampire Killer was better.


Ivan SHvedov

The walking skeletons disproportionately huge skull. I don't think so peredelat with the NES. You can add your imagination


Andrey Ugolnik

Super, this is the same good old Vampire Killer for MSX.


Aleksandr Warlock

Nitsche so


Timofej Minyatov

With such control play unreal. Looks nice, fasten the joystick or key assignment and will come out good game.


Vasilij Kostin

Done qualitatively. Competent approach.


Aaa Aaa

The game reminds port consoles ))) Graphics and music and playability on top. All done, 1st place without issues.


Oleg Ponomarenko

We are waiting for the full, but excellent quality.



Captain Drexx

 
Score: 7.652

Genre: strategy

Authors:

- code, idea, design, levels: Hacker VBI
- graphics: Javier Alcaniz Guerrero, ААА
- music: Brightentayle

Description:

The player's task in games of this genre - to deal with the advancing enemies before they cross the map by building towers that attack them when they are near . Opponents and towers usually differ in characteristics and price . When the enemies are defeated , the player earns money or points, which are used to buy or upgrade towers. Selection of the towers and their location - an integral strategy game. Usually creepy-crawlies run through the maze similarity that enables the player to the strategic placement of towers.

 

Comments

Vbi Hacker

Full version get from here: http://www.zx.kaniv.net/


Simone Voltolini

Great work!


Vasil Vasilij Pahomov

Fantastic!!! Worked good luck :)


Vyacheslav Kravchuk

Not convenient management, and the tower-дефенс not liked.


Philip Bee

Useful tutorial. Great to see this genre make it to the Speccy and rto work reasonably well. Great music too.


Mr. Morden

Tower defence done right in the 8-bit format. It's good to see something other than standard platformers and puzzlers.


Rafał M

the first Tower Defense on the Spectrum. Excellent !


Ewen Kirk

Not a big fan of Tower Defence games, but this one looks pretty good! :)


Kerrigan SCHerbickaya

Cool! The hours passed by imperceptibly =) Tower can be set by halting game, by the way (beat - space


Vbi Hacker

Lord, for a complete gaming experience suggest to download the entire archive of works. Link at the top of the page


ZHenya Shadow Maker

Not only that tower defense is not mine, so there is hell of management.


Nikolaj Karpusha

Thought my favorite genre - Tower Defence - young. It turns out that it is not. Putting 10, only because of the dedication to the genre. And so the management of the entire gameplay kills.


Artem Vasilev

Interesting implementation of tower defense. Really enjoyed it and even need a mouse for normal play, put deserved 10 points; -)


Roman Vadimovich

Do not understand how to build the tower. For such games would not hurt a training level...


Dmitri Ponomarjov

Balance quite harsh course of stuck at the second level, it was difficult to hold out 3-4 waves. Very powerfully, these games yet.


Timofej Minyatov

Great game, though not a connoisseur of the genre played with pleasure


Aleksej Golubcov

Difficult Vrabitsa. But when vtyaneshsya, come off it.


Alexey Eagle

how and what to build unclear, and they were running... Najera-Najera.


De NN

All super - graphics, sound, liked the idea very much! Cost can add background music while you play, but still 10 because I love this genre.


Nastya Vasilenko

don't vlubilas Takala cecala, not scored ((


Anton YAkovlev

Kosherinata thing I notice


De NN

I liked it!


Aleksej Bilichenko

Resistors games/management please note that: 1) there is a HELP button "2", 2) there are buttons 1, 2, 3 and 4, with which you can quickly and easily build/uprgading tower, 3) in the online emulator mouse does not work, it is better to download the pack and play with it.


Sergey Shakhoff

Super! I can't think of tower defence for zx


Aleksandr Warlock

liked


Ivan SHvedov

The genre of the "pinnacle" is one of my favorite, but here the implementation is very poor. There was also a lack brief manual before starting the game or during it. And so I realized that you need by pressing "space" from the lower left corner to pull out turrets and put on the edges of the road, so they were shooting in the who ran "tchubikov" for which give some money. I think that this approach at Speke idea of turrets to realize quite difficult. Need a lot of fine graphics and scrupulous work with color.


Aaa Aaa

How to manage this game and what to do for AAA will forever remain a mystery.


Vasilij Kostin

Play could not control.


Yuri Potapov

We could do better



GraviBots

 
Score: 7.387

Genre: logic

Authors:

- code, idea, levels, graphics: Denis Grachev
- music: Vasiliy Kostin

Description:

The purpose of the experiments in the laboratory chambers was to study the nature of gravitational fields. As a result of numerous experiments, a universal bot able to easily change the local gravitational field was created. After folding the research program we now have one problem - it is necessary to dispose the roaming old model bots in the experimental room. Your task is driving the latest model of the gravibot, clearing all the rooms of the old bots by using abandoned and forgotten gravitational traps.

 

Comments

Simone Voltolini

I love it!


Vasil Vasilij Pahomov

Liked the idea. Gameplay fascinated. The truth was never understood as "shoot"


Philip Bee

Superb miniature graphics; reminds me a little of Deactivators. Has a certain charm.


Mr. Morden

Really nice puzzler. I like the clean and bright look of the game. Far too many Speccy titles fill the screen with black.


Japsters RetroCavern

Really great use of graphics and attributes, and the playing area looks huge as a result of the tiny sprites - very playable too!


Ewen Kirk

Great addictive little puzzler! Love the tiny graphics! :)


ZHenya Shadow Maker

A fresh look at VVVVVV? But well, playable.


Dmitry Shilov

ZX Spectrum - forever! The game is very nice and terms of playability and graphics and music. I would be glad to see this game on smart (under WP, Android, iPhone). The author of the best wishes!


Vasilij Gulyaev

The game is very cute. On the map runs crowd funny chepurnyh robotiko to capture. At first I could not understand at all playing it, but quickly figured out, downloaded the game and emulator ZX yourself on the comp and I had half of Saturday! Music deserves separate gratitude :D. Reached 18 level and feel will soon end,please Make additional levelpack, want to extend the joy ))


Dmitrij Hodyko

Idea: hybrid platforming and puzzle variation is not too common theme of the extra dimensions, this time the action takes place, figuratively speaking, on the floor and on the ceiling, between which we jump themselves and drag opponents. Like any game with complicated topology, this does not like it all and get involved would be difficult. It will be difficult, however, and sanded idea to a state of perfect work. Five and ur bold experimenters. Implementation: help screen could provide more information, though, you can safely understand and scientific method and mistakes. It seemed to me that the game is too intolerant of errors - the number of attempts is limited, traps can be transferred only once, and passwords are not given after each level. Perhaps this additional complexity to compensate for the small number of levels? Honestly debatable... Aesthetes will appreciate unbalanced decisions symmetrically constructed levels. Graphics: the color solution as to the game itself, we should get used to, but after this chart seems very nice. Sound: Not one way or the other - music is quite proper for a game, but a low-frequency effects are annoying (in the menus in the game) and off, I think, no. The first impression is rather platformer than a game mechanics understood immediately and the lack of help very noticeable. Final glance: the game is passed quickly, despite all the difficulties. All the same - levels a little, and of mechanics vigato, it seems, not all. Will overplay? Perhaps now is a moment of pure arcade challenge - go "in one breath".


Dmitri Ponomarjov

Very beautiful presentation of the material, fresh gameplay. Could use a bit more back-story, maybe a couple of microstock cartoons, as in klademiner.


Vasilij Gulyaev

All understand the game. Reached level 11 ) Thank you. Very good game!


Vasilij Gulyaev

A fun game. I really do not fully understand what to do. But overall I liked the concept of the game - on the map runs crowd funny chepurnyh robotiko, which is necessary to catch. Music deserves separate gratitude. Very high quality ))


Aleksej Golubcov

Beautiful design and idea.


Uncle Wo

Our answer portal =)


Nastya Vasilenko

OO such love, pity little time was on the game.


Alexey Eagle

Igralno.


De NN

Music is great, the graphics are good, but it seems like the complicated? Put 8 as AE put 9.


Aleksej Bilichenko

Ivan Shvedov, after a brief upesloki from Denis I quickly figured out how to me at least the first level of the pass - further it is necessary to think.


Andrey Ugolnik

Decent game.


Ivan SHvedov

The graphics, the music, the speed just lovely. But if the point is simply to prestavlenie some cubes, very sorry. Actually insert a brief apisalome, bunch of personaigu, bosses, weapons, bonuses and Gama will zashib!


Vasilij Kostin

Music pleased. Learn his school tracks : ) But how to take the square, as on the video, did not understand.


Aaa Aaa

Music pleases, how to play't understand, but AAA is not necessary. In General, after the alter its place, though it is almost level, but there ymsm. So I'm sorry. In General, young man!


Yuri Potapov

add a couple of details and the game will be just diamonds



Ninja twins. Going to Zedeaks

 
Score: 7.202

Genre: logic

Authors:

- code, levels: SAM style
- graphics, levels: sand^mayHem
- music, sfx: nq^skrju

Description:

Port game Ninja Twins (KronBits). By controlling the two ninjas, a player for a limited number of moves necessary to bring any of them to the chest, avoiding obstacles and pitfalls along the way. Total 25 levels in the game, after each given code. As the game will be shown three cartoon about ninjas trying to steal the treasures of the castle.

 

Comments

Simone Voltolini

Very nice!


Aleksandr Pluzhnikov

Alexey Bilichenko, to lie still not good))))


Hernán Álvarez

Great idea an gameplay, very good graphics and sound!


Vasil Vasilij Pahomov

Well done, everything - and the idea, and the music and graphics!


Vyacheslav Kravchuk

Simple, lovely and мозговывертно places ^_^


Philip Bee

An interesting idea. Great graphics and music and huzzah for being able to try as many times as you like - who needs lives in a puzzle game?


Mr. Morden

Simple, but fun. Though I would like the ninjas to be something other than blocks, they serve the purpose. I'm totally loving the music in this one.


Rafał M

beautiful, interesting logic game


Rafał M

beautiful, interesting logic game


Ewen Kirk

Great little puzzle game, with some nice presentation! Love it! :)


ZHenya Shadow Maker

Norms, technically everything is fine, and in fact, the logic already zandoli.


Nikolaj Karpusha

Funny puzzle. Really crediting thing!


Artem Vasilev

To be honest, not Kuril how to play. Stuck at the second level :)


Dmitrij Hodyko

My crystal ball of confusion, but believes that the Ninja all the same uproot first prize.


Dmitri Ponomarjov

I neblett genre of puzzle games, but here the material supply is above any praises. This is steeper than many commercial hits of the nineties.


Aleksandr Solodkov

Design and graphics on the top as always, here's the current background is still very much like a demo version of Mario from OHG :) the third place in my opinion, first gave the Metal Man, the second AlterEgo.


Dmitrij Hodyko

Idea: another example of how adding one element radically changes the game. Was: the maze of boxes obstacles and ran up to the stop was the same, but with two figures. This five. Implementation: the management of claims any pair of educational levels successfully introduced in the course of the case. Nice detail: when you switch on the level of code is repeated prior to this level of the cartoon. All settings are available directly from the level, however, the keys are only reported in a creeping line of the main menu. Overall beauty. Graphics: Very stylish work with color, figurines ninja above praise, but the bricks-boxes-Jerzy in the checked years nelubina style. A bunch of extra Goodies, the type of cartoons and scroll on the background. Sound: kacheva's subject, but in the process, as always, is distracting (so off). Sound effects just on the spot. First impression: this thing will play. Unlike Graviletov, tighten with a half-turn. Final glance: well, the game is passed, some levels by chance. As always, hunting mission editor and it is a pity that everything good so quickly to an end.


Aleksej Golubcov

Very high-quality sound and graphics. Limiting the number of moves a bit annoying, but overall you can meet, sometimes even tunnels remain. I think that for a small number of moves could give bonus points, and for a large - take on the contrary. Then the game would be prohodili and sorevnovatel.


Aleksandr Sinyakov

Set Kalinin, the number of moves is limited in the original. To exit from the deadlock is the R button - reset level.


Vyacheslav Kalinin

And the number of moves restricted to not calculate deadlocks?


Aleksandr Sinyakov

Alexey Golubtsov, that's when uranishi mailbox in mailbox - then it will be surprising and illogical :) In General, with drawers there are several biopic.


Aleksej Golubcov

Why when the mailbox on the head of one ninja and the second starts at the top, then passes through the box? it is usually the ninja go through the drawer vertical? Somehow it is not logical.


Alexey Eagle

Liked igralno.


De NN

The game is great, graphics, sound great! Put 9 points due to the fact that all the same port.


Nastya Vasilenko

I couldn't even start))))))))


Anton YAkovlev

damn... I was deceived in their expectations. elegant menus, elegant graphics (except sprites actors), but that's gameplay...


Aleksej Bilichenko

Excellent port has turned! And send for selfbooting visit personally and zadachu. >_<


Dmitry Krapivin

УГ, mhm - lamers


Ivan SHvedov

Graphics - excellent. The idea of music lover.


Ivan SHvedov

Graphics - excellent. The idea of music lover.


Johnny Walker

Sanakoty to the maximum.


Aaa Aaa

Music in flash and YouTube are different, in the flash bazovica, stylish as MP3, and YouTube terrible pealing like a cat. Where is the truth? Where the track? The game itself is probably interesting, not played


Vasilij Kostin

With the management does not understand. Sound +5 points.


Kakos Nonos

Good game, I liked it.


Yuri Potapov

Stylish



The World's Hardest Game ZX48k

 
Score: 6.337

Genre: arcade

Authors:

- code, converted levels: Trefi
- sfx, converted levels: Tiboh

Description:

Conversion flash game with the PC for ZX Spectrum 48k. Goal to reach a square to the exit, carefully collecting transparent chips if they are. On some levels there are places to save position on the map squares.

 

Comments

Hernán Álvarez

Great port of the Flash game! If only had Kempston mouse support...


Vasil Vasilij Pahomov

Time killer :) However there is a way to go in terms of design.


Philip Bee

Frustrating but fun arcade game. Responsive controls and smooth action means it has the 'one more go' factor.


Mr. Morden

Great port, for sure. The game was simple from the beginning, so there's not much to say other than the quality has been preserved. Addictive and fun.


Rafał M

Graphically simple, but addictive game. And probably not the hardest game in the world :)


Japsters RetroCavern

Excellent port, and plays really, really well - still as frustrating as ever! - Great use of colours to make a colourful version, with no clash... :)


Ewen Kirk

The new Flappy Bird??? ;)


Artem Vasilev

The game is very difficult, but brains strains well :)


Dmitrij Hodyko

Idea: the abstract "platformer" for the hardcore players, game, after which the jet Set Willy seem Paradise. The message of the eighties is returned to its original position. It had to be done, but the prospects of exactly how the game questionable. Implementation: the Work done great - balls trajectory, collision, everything, and nothing blinking and no stutters. No settings are not necessary, all control options enabled simultaneously. Switching levels - a small friendly gesture, but passing them gets to be some optional. Graphics: very ingeniously solved the issue with the color - you rarely see that the brightness of chars so organically looked monochrome field. Large color space around too look very beautiful. Five and even with a plus. Sound: sound very-tight typewriter at the title screen and short squeaking at the next ubivanii. Music play here is that on the nerves. First impression: Yes, we have seen such Ignalina on YouTube, too magnacca fun, and stylish look. Frustration with the smashing of the keyboard and hoarse Mat guaranteed. Final glance: some levels without interest, but in General it's hard to play more than five consecutive minutes. Or is it just my temperament.


Dmitri Ponomarjov

Fascinating. Twenty minutes passed until the sixteenth level, is not the most difficult game, if often include the brain, not to go ahead.


Aleksej Golubcov

Design, management is very good. Playability is hell and hardcore a La Super Hexagon. The first level was. Second - AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!


De NN

10 points just for being that my daughter asked bet, I would put 9, due to the minimalist graphic design. And so nice toy!


Alexey Eagle

negrevernis ulsaker


Anton YAkovlev

prosecka in the design, but quite such a good straight, recalled squaremania from aprisobal'a. not for Shopokov. apparently, I'm a little slopak, niasilil.


Vyacheslav Kalinin

And, you can emulator include 25 Hz. :) 10!


Aleksej Bilichenko

Need to adapt - and the game will not be so complex, it positions itself. Well, as its position commentators. =)


Ivan SHvedov

Damn these games?


Johnny Walker

Sanakoty to the maximum.


Vasilij Kostin

the first level was with boiling brain 90%. Not so in our time.


Aaa Aaa

Is psychiatry. I will say this, for goodboy normally, but AAA with the first level alone. And why from the musician encoder Trevi no music and from Hu donika tibagi saver ))) In General igralno but there is the main thing scroll and Intro


Kakos Nonos

Difficult.


Yuri Potapov

stylish


Artyom Morozov

Sorry fully games could not be evaluated because the play button does not work. Therefore, and impressions about the games not written.



QUAD

 
Score: 5.138

Genre: logic

Authors:

- code: Denis Popov

Description:

Simple port Atari XL / XE, the size of 512 bytes. The goal - to paint the playing field in white when you press 0, blank, or Enter, cells are stained. 52 on the game given stroke. In case of winning or losing on the screen below appears.

 

Comments

Vasil Vasilij Pahomov

Quite impressive for 512 bytes


Philip Bee

Impressive for a 512 bytes game and a passable diversion. It does seem slightly out of place in this competition, however. More suited to a minigame compo, as the larger, polished games here sadly mean this this has no chance of winning.


Mr. Morden

Nice puzzler, but the sound is driving me insane, drilling into my skull each time I make a move.


Evgeniy Barskiy

The game reminded me of Magic Fields. 512 bytes, coders appreciated :)


Rafał M

the game is 512 bytes, which should соревновать in other compo. In class she is good here unfair fighting with the other games :)


Japsters RetroCavern

Agree with 'De NN' - very impressive for 512 bytes!


Ewen Kirk

Not really my sort of thing, but I'll probably still end up playing it for hours! ;)


Artem Vasilev

normal, especially for b


Dmitri Ponomarjov

The game is not for the players, but for programmers. Simple player to the size of 512 bytes do not care.


Dmitry Krapivin

Sandrovskiy, you're such a fool, that it is a shame to read your posts


Johnny Walker

Different people with one IP, ISP and the city, funny, krajushkin?


Dmitrij Hodyko

Idea: the Next xorowaya indication pixels. Implementation: one should paint in white, not red, and initial positions have shifted towards white, so the game is not as difficult as it seems at first sight. I would have removed the limit on the moves and brought the original balance to equilibrium. There are some bugs with the cursor. But in General successfully. Graphics: Nothing superfluous. Even if there was no limit to 512 bytes, still wrapped around the graphics would be unwise. Sound: again appreciate the silence with beernem effect for agiulara. Here the silence can be assessed at four, at least nothing should be off. First impression: a challenge for maniacs bow from Braintree, great. Final glance: actually, the more fish there is nothing except play around with the settings in the debugger...


Aleksej Golubcov

At first I thought that the screen must complete :) Then we went. Description of something we didn't read :) Sound annoying. Managing search - too quest. But in General amusing, but not difficult.', '


Uncle Wo

Rustic.


De NN

Considering the size of 512 bytes - 7 points.


Alexey Eagle

negrevernis ulsaker


Dmitry Krapivin

the official excuse: coders different people, I would put IRS handle their work. Vzdragivaya on GEF, current'd never go blind)


Anton YAkovlev

well, who said that goblinish and Denis Popov - different people? :) for 512-byte quite on the level. bleed, Yes in the competition quite logical games first place, but here and in the presence of serious competitors...


Aleksej Bilichenko

The game rules. Not for components of this type, but the norms. Sandu advise you to follow the language - for drunk bite God forbid.


Dmitry Krapivin

Detektiwy of ladyshewsky Shawki acute baguette due naseleniya game. Jonny, your parents know that you're the fool?


Johnny Walker

Krapivsky, go drink Piga that Le, and the savsem nervniy become, Yes?


Dmitry Krapivin

Sankovski, go down and Atsushi of ludella, nor what is this shit, your crustacean not otsenit.


Johnny Walker

Krapivin, say, you, too, tried to take, but did not work? Or lie?


Ivan SHvedov

For those wishing to STUPID to kill time - THE most !


Dmitry Krapivin

Antonchik, receive atanasii zivitelka.


Johnny Walker

Chronogra from poblana. Set a minimum.


Dmitry Krapivin

Hamsters detective. not bad for after.


Vasilij Kostin

Understand how to play. Game balance between ease and nutnosti. Do less tedious, it will be too easy. Tryin harder will be too boring. And this game is very good and completely takes both niches. : )


Aaa Aaa

Mate here you can? no. Well, dead or nothing, either good...


Kakos Nonos

Well, as for 512 bytes just wonderful!


Yuri Potapov

???



Voters

Artyom Morozov, Maksim Lupan, Dmitry Krapivin, Oleg Ponomarenko, Johnny Walker, Yuri Potapov, Dmitrij Pugachev, Vyacheslav Kalinin, Kakos Nonos, Aleksandr Molodcov, Vasilij Kostin, Roman Zajcev, Aaa Aaa, Konstantin kablag, Lesha Babay, Ivan SHvedov, Danil Bajmuhametov, Vasilij Salaev, Sergei Zubinskiy, Timofej Minyatov, Aleksandr Warlock, Maks Prohorov, Sergey Moskovkin, Pavєl Durov, Andrey Ugolnik, Sergey Shakhoff, Oleg Skuratovskij, Slava Sedovich, Lyoha Buldyk, Aleksej Kashkarov, Andrej Hmaruk, Aleksej Barkov, Aleksej Bilichenko, De NN, Anton YAkovlev, Alexander Kovalenko, Nastya Vasilenko, Grigorij Kaplin, Mark Ka, Dmitrij SHinin, Sergej Dorodnyh, Alexey Eagle, Olga Udotova, Danil Ermakov, Filippova Olga, Aleksej Golubcov, Aleksandr Sinyakov, Uncle Wo, Vitaliy Samiller, Serzh Unknown, YUrij Presnyakov, Max Molchanov, Mihail Sudakov, poisoned cyberjack, Vladimir Tugaj, Georgy Lomsadze, Dmitri Ponomarjov, post.place Ultimov, Dmitrij Hodyko, Tedy Gunadi, Roman Vadimovich, Artur Głębocki, YUlij Rsheduk, Vasilij Gulyaev, Vyacheslav Kravchuk, Maksim Matycyn, Roman Kuprin, Dmitrij CHepurnov, Vladimir Vladimir Berezenko, Artem Vasilev, Artur Mironov, Andrej Viktorov, Aleksandr Solodkov, Denis SHishkov, Andrej ZHiglov, Mironov Mironov, Sergey Sofeychuk, Vi Thor, Dmitrij Hodyko, Evgenij , poisoned cyberjack, Anton Starikov, John Woodcutter, Vasilij Gulyaev, Aleksandr Vasilchenko, Andrej Viktorov, Aleksandr Solodkov, Denis SHishkov, Marat Safiullin, Vladislav YUdincev, YUrij Mironov, Duman Gevorkyan, Veronika Aprelikova, Andrej Viktorov, Timur Lyazgiev, Lucian Sigmirean, Oleg Dejanoff, Stark Amaterasu, Roman Petrov, Nikolaj Karpusha, Evgenij Bajnov, Aleksandr Maksimov, Aleksandr Sataninov, Andrej Pestryakov, Sergey Zabolotskij, Stas Degtyarev, Andrej Pugachyov, Dmitry Shilov, ZHenya Shadow Maker, Vbi Hacker, Kerrigan SCHerbickaya, Maxim Ivanovich, Dmitrij CHerepanov, Ricardo Nunes, Ewen Kirk, Javier Alcañiz, Constantine N, Kovrigin Aleksej, Denis Habibullin, Japsters RetroCavern, Denis Basargin, Rafał M, Evgeniy Barskiy, Mr. Morden, Oleg S., Philip Bee, July July, pl8d pl8d, Bott Staines, Herman Khokhlov, Sergej Alfyorov, Stas Kovalev, Georgij Emelyanov, Igor Kiselev, Dmitrij Homenko, serj Feoktistov, Vasil Vasilij Pahomov, Aleksandr Vetluzhskih, kopolya2012 Nestruev, Olga Filippova, Hernán Álvarez, Vladislav Borschyov, Andrej i Dmitrij Egorov, YUrij Polyakov, Leonid Svetlov, Ivan Minyatov, Alexander Kolnogorov, Viktor Grachev, basozy basozy, DimkaDV Annenkov, Sergej Evdoshenko, Nikolaj Struzhev, Dmitrij SHinin, Aleksandr Pluzhnikov, Alessandro Grussu, Stella Aragonskaya, Dmitry Ulasien, Simone Voltolini, Andrej Gorban, Evgenij Gudilov, Vasilij Buchkin


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